Rookroost

Settlements and Locations surrounding the Free City of Rookroost:

  • Artonsbruek (Peiper’s Ferry) SW of Rookroost 15 miles
  • Ethelmere 30 miles south
  • Hommel 50 miles north
  • Kinemeet 45 mile south
  • Marsakeer 40 miles east
  • Riftcrag 225 miles south
    • Central Keep 30 miles from Riftcrag
    • Northern Keep 90 miles from Central Keep, 120 From Riftcrag,
    • Western Keep 30 miles South from Northern Keep, 150 From Riftcrag
    • Splinter Keep 30 miles West Keep from Northern Keep, 150 from Riftcrag
    • Garusk’ka Mines 20 miles East of Western Keep, 170 miles from Riftcrag
  • Stone Circle 75 miles north east
  • Stonehill Fortress 50 miles south west
  • Tolran Hill 80 miles east

Rookroost’s origins can be traced back to 329 CY when it was established by Latavius, a notorious robber-baron. Initially a small walled fort, the city grew rapidly due to its strategic location and the opportunities for trade and plunder.

The city’s early history was characterized by violence and intrigue, with frequent leadership changes and internal power struggles. Despite these challenges, Rookroost managed to establish itself as a significant regional power.

578-588 CY: A Period of Turmoil and Transformation:

The years between 578 and 588 CY were a time of great upheaval for Rookroost. The city faced a siege by Tenha forces in 578 CY but successfully defended itself and signed a peace treaty.

In 584 CY, following the invasion of the Midlands by Iuz, Rookroost joined forces with the Empire of Iuz and became a regional capital. This alliance brought both benefits and challenges for the city, as it navigated the complex politics of the region.

The leadership of Rookroost during this period was marked by instability and intrigue. Pernevi, the city’s ruler, was assassinated, and his successor, Kerzinen, a cambion loyal to Iuz, was eventually overthrown.

589-610 CY: Growing Resistance and Independence:

The years leading up to 610 CY witnessed a growing resistance to Iuz’s rule within Rookroost. Rebel forces began to ramp up raids on Iuz forces and trade routes, indicating a growing desire for independence.

Despite these tensions, Rookroost remained under Iuz’s control until 610 CY. The city’s decision to break away from Iuz’s influence was a significant turning point in its history.

610 CY and Beyond: A New Era for Rookroost:

Since breaking away from Iuz, Rookroost has experienced a period of significant change and transformation. Although, there are still lingering connections and influences with Iuz, such as trade with Iuz aligned settlements. A new Lord of Temples, Alexander Engel, was elected, marking a shift in the city’s religious landscape.

The city has also formed a defensive/trade agreement with Wheatfield, strengthening its position in the region. However, Rookroost continues to face internal challenges and power struggles, as evidenced by the increase of members of the Battle Hawks, Lord Marshall Arus Mortoth’s personal army. Increasing from 300 to 500.

Despite these challenges, Rookroost remains a vibrant and dynamic city with a rich history and a promising future. The city’s ability to navigate the complex political and economic landscape of the Bandit Kingdoms will determine its ultimate fate.

Government and Military:

  • Military Dictatorship: Rookroost remains under the rule of a military dictator, Lord Marshall Arus Mortoth.
  • Battle Hawks: Mortoth’s personal army, a well-trained and disciplined force that distinguishes itself from the Old One’s forces.
  • Raptors: The city’s official guard force, primarily focused on protecting the interests of wealthy and influential citizens.
  • Thieves’ Guild: A powerful criminal organization that maintains significant influence over the city.

Guards and Military

The guards and military of Rookroost are a complex and multifaceted aspect of the city’s society. Here’s a breakdown:

The Raptors (City Guard):

  • Primary Role: While originally intended to protect the general populace, the Raptors have evolved to primarily serve the interests of wealthy and influential citizens.
  • Corruption: Known for corruption and extortion, the Raptors are often seen as more of a nuisance than a source of protection for the common people.
  • Ineffectiveness: Their focus on protecting the wealthy has led to a decline in their effectiveness in maintaining overall law and order.
  • Size: The Raptors consist of 200 members.

The Battle Hawks:

  • Personal Army: The Battle Hawks are Lord Marshall Arus Mortoth’s personal army, a force he uses to maintain his power and control over Rookroost.
  • Size: The Battle Hawks consist of 500 soldiers.
  • Well-Trained: Unlike the Old One’s forces, the Battle Hawks are well-trained and disciplined soldiers.
  • Standardized Uniform: Their distinctive red uniforms set them apart from other military forces in the region.

The Military:

  • Size and Composition: Rookroost maintains a standing army of several thousand men, including a significant number of non-human soldiers.
  • Financial Support: The military is supported by “protection payments” levied on lands through which it moves.
  • Role in Defense: The military plays a crucial role in defending Rookroost against external threats and maintaining internal order.

Overall, the guards and military of Rookroost are characterized by a mix of professionalism, corruption, and inefficiency. The city’s leadership faces the challenge of maintaining a balance between a strong military presence and the need to address the concerns of the general population.

Economy and Trade:

  • Thriving Trade: Rookroost remains a major trading hub, with connections to other cities and regions in the Bandit Kingdoms.
  • Protectionist Policies: The city imposes exorbitant exchange rates on foreign currency, protecting local businesses and industries.
  • Weapons Production: Rookroost is a significant exporter of weapons.

Additional Insights:

  • Population: 18,500 (621 CY)
  • The Role of the Thieves’ Guild: The Thieves’ Guild has historically played a significant role in Rookroost’s affairs, often wielding considerable power and influence.
  • Social Inequality: There is a significant gap between the wealthy and the poor in Rookroost, with the majority of the population living in poverty.
  • Religious Diversity: While Iuzian faith remains influential, other deities are worshipped in Rookroost, reflecting the city’s diverse population.
  • Economic Challenges: Despite its thriving trade, Rookroost faces economic challenges, including protectionist policies and the need to balance its budget.
  • Environmental Concerns: The city’s location near the Fellreev forest and the confluence of the Artonsamay and Zumker rivers presents both opportunities and challenges. The city must be mindful of environmental issues and ensure sustainable development.

Trades:

Bakers 25 Coopers 40 Locksmiths 10 Saddlers 9
Barbers 67 Copyists 8 Magic Shops 3 Scabbardmakers 19
Bathers 12 Cutlers 9 Maidservants 29 Sculptors 4
Beer-sellers 15 Doctors 11 Masons 23 Shoemakers 116
Blacksmiths 15 Fishmongers 11 Mercers 39 Spice Merchants 10
Bleachers 9 Furriers 91 Old Clothes 63 Tailors 37
Bookbinders 6 Glovemakers 9 Painters 15 Tanners 9
Booksellers 3 Harness-makers 8 Pastrycooks 37 Taverns 28
Buckle Makers 7 Hatmakers 13 Plasterers 15 Watercarriers 20
Butchers 17 Hay Merchants 4 Pursemakers 11 Weavers 15
Carpenters 23 Illuminators 5 Roofers 9 Wine-sellers 27
Chandlers 12 Inns 7 Ropemakers 13 Woodcarvers 10
Chicken Butchers 17 Jewelers 21 Rugmakers 9 Woodsellers 10

Resources:

https://greyhawkonline.com/greyhawkwiki/Rookroost

Trades table created by:

https://donjon.bin.sh/fantasy/demographics/